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Old Jan 08, 2006, 12:38 AM // 00:38   #21
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I'm in a guild with my 4 friends. Not a big guild, just a friendly local guild.
We have capes and gettin guild hall.

also, not all guilds want halls, even though its suprising.

no prob with small guilds.

/not signed
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Old Jan 08, 2006, 12:47 AM // 00:47   #22
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small guilds already have a hard enough time and you want to make it worse !

yes /UNSIGNED
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Old Jan 08, 2006, 12:48 AM // 00:48   #23
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Why shouldn't small guilds have the same opportunities as big ones? I know a guy who used to have his own, one-man guild, just so he would be the only one with that kind of cape. Sure, it was pretty unnecessary, but he wanted to and that shouldn't bother people.
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Old Jan 08, 2006, 06:05 AM // 06:05   #24
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Enough people have explained how silly it is to hurt the small guilds, so all I have to really say is...

/unsigned

But I would like to add that from what I have experienced, small guilds are usually a group of friends, being in a guild makes it very easy for them to meet up and chat and have a good time. Why ruin that? Thats what my guild is for? This would piss off a huge amount of people.

Small guilds don't hurt the game.
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Old Jan 08, 2006, 06:07 AM // 06:07   #25
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/unsigned

No. Just no. And, as far as making the cost of sigils 100k, I have personally bought 2 suits of 15k armor for my main char, and enough dye to color each suit about 5 times over, not to mention the number of other things I've perchased. 100k isn't that much IMO, and I'm dirt flat broke to most. Besides, 100k split 3 ways is nothing at all.
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Old Jan 08, 2006, 08:08 AM // 08:08   #26
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With GW Factions coming out, and the two 'factions' Luxon and Kurzick, that we can fight for as guilds. I think there does need to be something done to cut the number of tiny little guilds who could just join bigger ones. What's more, guild alliances will mean all these little guilds are searching for bigger friends, but bigger friends would be looking for even bigger friends and so on. In the past, smaller organisations have very often looked for bigger organisations to help them to succeed, but those organisations have their own problems and are looking for even bigger allies. In my opinion, this will become a problem in Factions, unless there is some good system.
Smaller guilds should be encouraged to join bigger ones by yes, rising sigil prices. I remember yonks ago when my small group of friends joined a slightly bigger guild and we actually managed to get the money together to pay 70k for a sigil. We did one or two guild battles, then the guild declined and fell apart. Though guilds are meant to be formed to adventure together and help each other, bigger guilds are the ones that have evolved and would be more useful. Also, adding more stuff to do as a guild would mean tiny little guilds really are disadvantaged. In the manual it says guilds were mighty organisations of, fighters/casters/whatever, that formed in their kingdom to work together and gain power. Then the guild wars came and they fought for dominance. IMO, a group of 6/7 friends or maybe even more isn't a mighty organisation, nor even much of a guild, it's just a bunch of friends with common interest.
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Old Jan 08, 2006, 08:38 AM // 08:38   #27
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I don't know nothing about guilds.
Never saw any use joining a guild.
What is a sigil and where you find them at?
Is it possible to create/design a cape that another guild already has.
Cause I see way too many guilds with the same capes. If not close
enough. Anet should make, where if you create/design a cape for
your guild. And another guild already has that cape. The accept
button would say sorry that design is already in use or taken.
Because I might create a friendster guild some day. And I don't
want to be caught with a cape on that some or lots of other
guilds already have.
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Old Jan 08, 2006, 08:44 AM // 08:44   #28
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I think small guilds (or 90% of them) are great. Think of them as the home-town locally owned businesses as compared to Wal Mart. One doesn't have any clue of its customers (members)..the other knows you well....I love small guilds.

ps..my accounts are both in larger guilds, but very tight knit guilds...just fyi
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Old Jan 08, 2006, 09:10 AM // 09:10   #29
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I'm going to have to disagree with this, strongly disagree. I suppose first my main question is why you'd post a suggestion that hurts most all the GW community, when you know that..."90% of GW is small guilds", I mean how many people could possibly be in agreeance with you? (Kidding, still a valid suggestion no matter what others might say.)

Anyway, I still say no simply because it would hurt too much of the community. GW is so popular BECAUSE it accepts those who don't play 10+ hours a day, and allows them to manage how they want despite that. Popular guilds are popular because they're "skilled", have a lot of money, have popular people, made guild of the week, etc. And those large guilds simply won't accept all the people in smaller guilds, which would make a good majority of the community---guildless. People enjoy taking something small and doing with it what they can, to take away that ability and freedom from the community is relatively absurd. One person can make a guild that grows to be 60+ people, a small group of friends online can develop into one of the top ranking guilds. It happens, it's been done, and for those who aren't into that sort of thing and just want a cape---fine, they're not hurting the GW community in any way, if anything they're improving it by being there and playing the game.
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Old Jan 08, 2006, 09:15 AM // 09:15   #30
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Very well put Pie
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Old Jan 08, 2006, 09:37 AM // 09:37   #31
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I'm fine with small guilds, causes no problems in my gameplay or anyone else's.
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Old Jan 08, 2006, 11:47 AM // 11:47   #32
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Quote:
Originally Posted by King Symeon
IMO, a group of 6/7 friends or maybe even more isn't a mighty organisation, nor even much of a guild, it's just a bunch of friends with common interest.
My tiny little friends only guild killed the lich and saved the world! Don't tell me we're not a mighty organization!

Raising sigil prices accomplishes nothing. Personally, I couldn't care less because who needs a guild hall anyway if you're just a few guys who get together to play PvE.

/not signed
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Old Jan 08, 2006, 04:44 PM // 16:44   #33
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i think thats just harsh to new people who want to make a guild. And where dosigils drop???? in the tombs?

/unsigned
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Old Jan 08, 2006, 05:19 PM // 17:19   #34
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I, also am leader of a 3 man guild- I feel it is really very useful to me as it allows me to wear a cape (and my freinds too) without making any commitments. Maybe guild halls will matter more when they come with storage in GW2?- customizing your guild hall would be amazing!
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Old Jan 08, 2006, 05:37 PM // 17:37   #35
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Cutting the number of Guilds accomplishes nothing. Raising the price also accomplishes nothing. In fact, lower prices encourages the formation (and dissolution) of Guilds, which takes money out of the economy and discourages inflation.

Who cares how many Guilds there are? Isn't it better to be able to say "we're ranked 15 out of 1000 Guilds" than 100?

People who want to cut the number of Guilds don't understand human nature, nor the PvE aspects of the game. I have no interest in PvP, so Guild ranking means nothing to me. I belong to a decent sized guild (~60 ppl) that is almost exclusively PvE. But the important thing is the community, and Guild size isn't the measure of that. A 5 person Guild is just as viable as a 50 person one, and if a 5 person Guild encourages more people to play, and keep playing, GW, then we're all better off.

/unsigned
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Old Jan 08, 2006, 05:54 PM // 17:54   #36
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Quote:
Originally Posted by Myth
yeah but its gotten to a point where all it is, is little guilds. Its become almost impossible to finds a guild with lots of memebers
That's not true, and you must not be looking very hard at all to find a large guild. I'm pretty damn sure that at some point 95% of all people in GW have been in a small guild that didn't gvg, nor required a guildhall. Sigils at 100k each? GG tombs players, they would own the economy worse than 55 monks.
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Old Jan 08, 2006, 06:53 PM // 18:53   #37
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whats wrong with small guilds???

its not like it effects anyone in a negative way.

im in a 3 person guild with 2 of my friends. we had about 20 people but no one played, so the few that did play joined another guild so they could gvg. so i might go and join that guild too. they have about 13 people.
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Old Jan 08, 2006, 07:02 PM // 19:02   #38
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It costs virtually nothing to start a guild and that's the main problem. Low gold cost means that every noob can start his own guild and spam "cool new guild looking for members, come join we have cool capes". If the cost of starting a guild was like 25k or something with another 25k for cape and a hall then they would think twice before starting another one-man "guild".
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Old Jan 08, 2006, 07:10 PM // 19:10   #39
Gli
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Quote:
Originally Posted by Overnite
It costs virtually nothing to start a guild and that's the main problem.
There really isn't a problem. The only problem I keep running into is people trying to dictate how other people should play the game.
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Old Jan 08, 2006, 07:13 PM // 19:13   #40
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if u want to find a big guild look for a guild recruiter saying that theres like 100 members in guild and join them =)
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